Changes are needed in education and one aspect is to develop the creative capacities of students including students at the post-secondary level. But, creativity can not just be a bolt on to an existing program. I think an approach is needed to see creativity as a part of wider social cultural activities and not just make it an isolated skill.
This was a very needed article in the Chronicle of Higher Ed today: “Robot-Proof: How Colleges Can Keep People Relevant in the Workplace“.
This is a comment I made:
Great piece and concept, but there is a bit of a “build it and they will come” aspect. We act into a social cultural field and this field needs to change with education. First, creativity can only occur in a personnel context in which business is ready to accept it; to know what to do with it. Not addressing this just leaves students hanging while trying to exercise creativity. Second, creativity often needs a deep level of disciplinary or functional analysis, not just a surface level. A good example are design processes that get deep into the weeds to understand what is needed. Another example is Audrey Walter’s lament about the lack of appreciation for the history and theory of education by Ed Tech efforts:
“all around me, I see Skinnerism – click-for-immediate-feedback. People as pigeons. Zynga. Farmville. Gamification. But without the language and the theory and the history to say, “hey we recognized in the mid 1960s that this was a wretched path, one with all sorts of anti-democratic repercussions,” we’re not just making the same mistakes again, we’re actually engaging in reactionary practices – politically, pedagogically.”
Another critique I missed is the behavioral critique of big data that is implied by the author’s view that analysis will be the purvey of artificial intelligence. Analysis is necessary for creativity and this level of analysis is not part of robot capability.